BASE 8 COIN + 8 ◉×2 WT 3
[Before Attack] Gain (4 + highest Reson.) Tremor Count (max 8, 20 per turn)
- If the said Reson. was a Sloth Reson., trigger Amplitude Conversion on Tremor on self into Tremor - Clockwinding
[On Hit] Inflict +1 Tremor Count
[Heads Hit] Inflict 5 Tremor
[Tails Hit] Inflict +3 Tremor Count
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
- When triggering Tremor Burst, inflict 1 Sloth Fragility this turn
- If the highest Reson. was a 3+ Sloth Reson., inflict 1 Sloth Fragility next turn as well