WAW
MEURSAULT
Crushbound Past
Steam Transport Machine
AWAKENING
CORROSION
Steam compression piston pressure cap removed. Observed temporal vector calculation complete… Transform Accumulated Past; maintain moment value… Launch.
Sloth
Cost
2
2
6
1
SANITY
10
Resistances
WRA
Fatal
LUS
Normal
SLO
Ineff
GLU
Fatal
GLO
Ineff
PRI
Normal
ENV
Endure
Awakening Skill
THREAD
II
III
IV
Crushbound Past
Sloth
Blunt
BASE 4 COIN + 4 ◉×4 WT 6
[Before Attack] If the main target has 30+ (Tremor + Tremor Count), gain +1 Atk Weight - At 100+, gain +3 Atk Weight instead [Before Attack] For every 2 highest Reson., inflict 1 Tremor against all targets this unit attacks (max 3) [Attack End] For 3 turns, lose 10 SP at Turn End [Attack End] Heal (Accumulated Past (E.G.O) x 2)% HP [Attack End] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP
[On Hit] Inflict +2 Tremor Count [On Hit] Inflict +(Sloth Reson. / 2) Tremor Count (max 3) [On Hit] If it's the main target, trigger Amplitude Entanglement into the target's current Tremor type
[On Hit] Inflict 4 Tremor
[Coin Start] This Coin deals +1% damage for every Tremor on the main target (max 50%)
[Coin Start] This Coin deals +1% damage for every (Tremor + Tremor Count) on the main target (max 100%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] If this Coin's effects raised the damage dealt by +50% or more, trigger Tremor Burst once. [On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2
Tremor
Accumulated Past
Amplitude Entanglement
Tremor Burst
Mechanics
Tremor
Tremor Burst
Amplitude Entanglement
Damage Up
Protection
7 Atk Weight
unique Status Effects
HP Healing
SP Healing
SP Loss
Passive
Metronome
Turn Start: in odd-numbered turns, gain 1 Damage Up; in even-numbered turns, gain 1 Protection - Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect) - Does not affect the instances of its effect applied to other allies When using E.G.O Skill, gain 1 Accumulated Past (E.G.O) next turn (once per Encounter) - Gain 1 Accumulated Past (E.G.O) at every subsequent Turn End
Acquisition
Extraction
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.