WAW
FAUST
Everlasting
Time Duck
AWAKENING
CORROSION
How does it appear, my form in your eyes? Perhaps within the clockwork of time the answer lies?
Sloth
Cost
2
4
2
3
SANITY
10
Resistances
WRA
Endure
LUS
Fatal
SLO
Ineff
GLU
Normal
GLO
Normal
PRI
Ineff
ENV
Fatal
Awakening Skill
THREAD
II
III
IV
Everlasting
Sloth
Blunt
BASE 4 COIN + 5 ◉×4 WT 1
If target's Speed is slower than this unit's, deal +(5 x (Speed difference))% damage (max 50%) [Before Attack] At 3+ highest Reson., inflict Tremor Potency by (2 x (highest Reson.)) (max 10) - If the highest Reson. was a Sloth A-Reson., inflict Tremor Count by Tremor Potency inflicted (max 10) [Attack End] For 3 turns, lose 10 SP at Turn End
[On Hit] Inflict 10 Tremor and +10 Tremor Count [On Hit] Trigger Amplitude Entanglement into Tremor - Everlasting [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] Reduce target's Max Speed by half next turn
Tremor
Amplitude Entanglement
Tremor - Everlasting
Tremor Burst
Mechanics
Tremor
Tremor Burst
Amplitude Entanglement
Tremor - Everlasting
Haste
SP Loss
Passive
Running Time
When this unit uses a Skill to trigger Tremor Burst on an enemy, gain 1 Haste next turn. (4 times per turn, including E.G.O Skills)
Acquisition
Extraction
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