HE
SINCLAIR
Harmony
Singing Machine
AWAKENING
CORROSION
I know it hurts, but please, stop struggling…! I promise, nothing could make as fascinating music as a human can… Nothing!
Wrath
Cost
3
2
1
1
1
SANITY
10
Resistances
WRA
Ineff
LUS
Endure
SLO
Normal
GLU
Normal
GLO
Fatal
PRI
Fatal
ENV
Normal
Awakening Skill
THREAD
II
III
IV
Harmony
Wrath
Slash
BASE 6 COIN + 2 ◉×3 WT 3
Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10) Deal more damage based on missing HP on self (max 20%) Deal -50% damage against sub-targets [On Target Kill] All allies gain 2 Rhythm next turn (once per Skill) [Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units) [Attack End] For 2 turns, lose 8 SP at Combat End
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Burn
[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin) - Then, Reuse this Coin (4 times per Skill) - This damage does not Stagger or reduce this unit's HP below 1 [On Hit] Inflict 1 Burn [On Hit] Inflict 1 Bleed [On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Bleed
Burn
Rhythm
Mechanics
Unbreakable Coin
Coin Reuse
Burn
Bleed
Wrath DMG Up
Lust DMG Up
Envy DMG Up
Fragile
HP Healing
SP Healing
SP Loss
unique Status Effects
Passive
That… was Indeed a Rhythm
Turn Start: Gain 2 Rhythm On Target Kill: This unit heals 5% HP and 5 SP (once per turn) - If target was killed by E.G.O - Harmony, double the amount this effect heals Turn End: If this unit lost SP this turn, heal (4 + sum of Burn and Bleed on all enemies / 10) SP (max 10; rounded down)
Acquisition
Extraction
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.