BASE 6 COIN + 2 ◉×3 WT 3
Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[On Target Kill] All allies gain 2 Rhythm next turn (once per Skill)
[Attack End] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)
[Attack End] For 2 turns, lose 8 SP at Combat End
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Burn
[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)
- Then, Reuse this Coin (4 times per Skill)
- This damage does not Stagger or reduce this unit's HP below 1
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Bleed
[On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)