SKILL · BASE 3 COIN + 7 ◉×1 3/TURN
[On Hit] Inflict 2 Burn
[Heads Hit] When in a Volatile E.G.O state, Reuse Coin (once per Skill)
SKILL · BASE 5 COIN + 3 ◉×3 2/TURN
If target has 4+ Burn, Clash Power +1
[On Use] When in a Volatile E.G.O state, consume 5 SP
[Before Attack] When in a volatile E.G.O state, Atk Weight +1
- At 45 SP, Atk Weight +2 instead
[Attack End] When in a Volatile E.G.O state, consume 5 SP
[On Hit] Inflict +1 Burn Count
[On Hit] Inflict +1 Burn Count
[On Hit] Inflict +1 Burn Count
SKILL · BASE 4 COIN + 7 ◉×2 1/TURN
Coin Power +1 for every 7 Burn on target (max 2)
When in a Volatile E.G.O state, activate Blazing Strike instead
[Clash Win] Heal 10 SP
[Clash Lose] Lose 10 SP
[On Hit] Inflict 3 Burn
[On Hit] Inflict 3 Burn
DEFENSE · BASE 15 COIN + 5 ◉×1
When in a Volatile E.G.O state, Base Power +1 for every 2 Burn on target (max 20)
Turn Start: At 40+ SP, consume 20 SP to enter the Volatile E.G.O::Waxen Pinion state. (this 'Turn Start' effect does not activate repeatedly)
If 2+ allies are defeated in a single turn, and if this unit's SP isn't at -45 at Turn End, reset SP to 20; then, enter the Volatile E.G.O::Waxen Pinion state.
If this unit gets Staggered due to damage or raised Stagger Threshold when entering the Volatile E.G.O state, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not enter the Volatile E.G.O state.
Gain Volatile Passion while in the Volatile E.G.O state.
Turn Start: At 0 or less SP, exit the Volatile E.G.O::Waxen Pinion state.
Stigma Workshop Weaponry / Passion
5 Owned
This unit inflicts +1 more Burn Potency and Count with its Skills (Activates 6 times per turn)
When in a Volatile E.G.O state, and at 0+ SP, gain Coin Power +(SP/20). At 45 SP, gain Coin Power +3 instead.
When the #1 Sinner to be Deployed Heads Hits, inflict +1 Burn Count (4 times per turn)
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