“Ooh… Is that Ssanghwa-cha I smell? It's got a strong aroma and taste today, I like it. Look at that, the egg yolk's sitting right in the center again—very nice.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3)
[On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin
[On Hit] Inflict 1 Burn
[On Hit] Inflict +2 Tremor Count
[On Hit] Inflict 1 Burn
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4)
[On Use] At 20+ Light of Daybreak, gain the following effects:
- This Skill gains an extra Coin 3 as an Unbreakable Coin
- On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Inflict 2 Burn
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Tremor
[On Hit] Inflict +1 Burn Count
[On Hit] Inflict +1 Tremor Count
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
Deal +(Burn on self + Burn on target)% damage (max 30%)
[Combat Start] Apply 2 Protection on 2 other random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies)
[Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
[On Use] At 20+ Light of Daybreak, activate the following effects:
- Final Power +1
- Convert all Coins in this Skill into Unbreakable Coins
- On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by 1
[Attack End] Apply 1 Dawnherald next turn on all allies
- At 20+ Light of Daybreak, apply 1 additional Dawnherald
[On Hit] Inflict 3 Burn
[On Hit] Inflict 3 Tremor
[On Hit] Inflict +2 Burn Count
[On Hit] Inflict +2 Tremor Count
[On Hit] Trigger Amplitude Conversion into Tremor - Scorch
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
DEFENSE · BASE 3 COIN + 4 ◉×2
[Clashable Counter]
[Combat Start] Gain 1 Assist Defense (once per turn)
[Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Gain 5 Light of Daybreak (once per turn)
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2)
[Clash Win] Lose 2 Burn Count (once per turn)
[Skill End] Lose 5 Burn Potency (once per turn)
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Tremor
[On Hit] Inflict +1 Burn Count
The Fixer at the Crack of Dawn
Upon entering the Encounter for the first time, gain 0 Light of Daybreak
Cannot be Staggered or fall below 1 HP due to Burn damage
Take -50% damage from Burn effects (rounded down)
- At less than 50% HP, take -75% damage from Burn effects instead (rounded down)
Morgenfeuer [Stigma Workshop]
2
When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating Burn
Stigma Workshop Prosthesis
3 Res
The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn)
- If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.