“I think I can lump this package with that one, and… let's see where this one's gotta go… W-why is the sorting process so complicated this time?”
Courier Trunk - Decay Hammer
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)
[On Hit] Gain 1 Courier Trunk - Sinclair
- If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
[On Hit] Inflict +2 Rupture Count
- At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count
Courier Trunk - Demolition Gadget
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)
[On Use] At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)
[On Hit] Gain 1 Courier Trunk - Sinclair
- If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
[On Hit] Inflict 2 Rupture
- At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
[On Hit] Inflict 3 Rupture
- At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
[On Use] If target has 15+ Rupture, deal +4% damage for every Courier Trunk - Sinclair (max 120%)
[On Hit] Inflict +1 Rupture Count
- Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 3)
[On Hit] Inflict 3 Rupture
- Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair (max 4)
[On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn
Courier Assistance & Crisis Control System
DEFENSE · BASE 9 COIN + 7 ◉×1
[Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance…!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
I'll do better next time…
When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)
Turn Start: At 6+ Speed, or if this unit has Haste, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)
Upon Retreat, apply 1 Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15 Courier Trunk - Sinclair (2 more turns max)
When 1 ally with the fastest Speed hits an enemy with Rupture, inflict 1 Defense Level Down (3 times per enemy per turn)
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