MEURSAULT
Dieci Assoc. South Section 4 Director Meursault
World of the Dieci Association Southern Branch
Mm, good. No one is absent from tonight's late night studies session. Remember not only to refill what you have burned out but also to add new knowledge into your repositories.
Gluttony
Sloth
Gloom
+ ENLIST TO ROSTER
HP
82
SPEED
4~6
DEF LV
+2
HP GROWTH
2.82
SLASH
Fatal
PIERCE
Normal
BLUNT
Ineff
Keywords
Fixer
Dieci Association
Status Effects / Mechanics
Guard
Sinking
Insight
Erudition
Discard
Pierce DMG Up
Blunt DMG Up
Aggro
Skills
UPTIE
I
II
III
IV
Studious Dedication
Gluttony
Blunt
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded [On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots [On Use] Gain (Insight - 1) Clash Power (max 2) [Clash Win] Gain 2 Erudition (once per turn)
[On Hit] Inflict +2 Sinking Count
Insight
Discard
Erudition
Sinking
Moment of Erudition
Sloth
Pierce
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
Deal +5% damage for every Insight on self (max 15%) [Combat Start] Apply Erudition equal to Insight on self to 2 random allies and on self (prioritizes allies with Discard that has the least Erudition) [On Use] Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots [On Use] Coin Power +1 for every 6 Sinking on target (max 2)
[On Hit] Inflict Sinking equal to (Insight x 2)
Insight
Erudition
Discard
Sinking
Scorch Knowledge
Gloom
Blunt
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
Deal +5% damage for every Insight (max 45%) [On Use] Coin Power +1 for every 6 Sinking on target (max 2) [Before Attack] Consume all Erudition on self and gain the same value as additional Insight [Attack End] At 4+ Insight, reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)
[On Hit] Inflict Sinking Potency/Count equal to Insight value against the target (how much of that Sinking is Potency or Count is randomly determined)
Insight
Sinking
Erudition
Fixated Study
Gloom
Guard
DEFENSE · BASE 15 COIN + 5 ◉×1
[On Use] Discard 1 Skill of the highest rank in all of this unit's Skill Slots [On Use] Gain +6 Aggro to this Skill Slot next turn
Discard
Aggro
Passives
Study Hall
2 Res
Every time another ally Discards a Skill, apply 1 Erudition to the ally and self (once per Skill, 3 times per turn) Turn End: next turn, gain Pierce DMG Up and Blunt DMG Up equal to the number of other allies that Discarded Skills (max 3)
Erudition
Pierce DMG Up
Blunt DMG Up
Diligent Learning
5 Owned
When 1 ally with the highest max HP Discards a Skill, gain (5 x Discarded Skill rank)% of the max HP as Shield (once per turn) If the ally has Insight, multiply the above Shield value by 1.5
Insight
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