“5 excavating screws for a pack of cigs? Sounds like you've got a screw loose yourself.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +2 Tremor Count
[On Use] At 4+ Tremor Count, Clash Power +2
[On Hit] Gain Tremor Count equal to (Tremor Count on target) (max 4)
[On Hit] Inflict +2 Tremor Count
Compression Wind-up Spanner
SKILL · BASE 4 COIN + 3 ◉×3 2/TURN
[On Use] Gain +2 Tremor Count
[On Use] At 4+ Tremor Count, Clash Power +1
At 4+ Tremor Count, Coin Power +1
[On Hit] Inflict +1 Tremor Count
[On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5)
SKILL · BASE 4 COIN + 3 ◉×3 1/TURN
[On Use] Gain +2 Tremor Count
Consume 8 Tremor Count on self to gain Coin Power +1
If target has 6+ Tremor, Coin Power +1
[On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Tremor
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
DEFENSE · BASE 7 COIN + 6 ◉×1
[On Use] Gain 2 x (Tremor Count on self) as Shield HP (max 10)
- When another ally Staggers an enemy with an attack: follow up with Skill 1 against the Staggered enemy. (once per Turn)
- If multiple enemies are Staggered at once, target the enemy with the least HP (for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP).
- When using Skill 1 with this effect, this unit gains +1 more Tremor Count from its Coin effects, and triggers a Tremor Burst with the last Coin On Hit
#1 Deployed ally gains +1 more Tremor Count from their Skill or Coin effects (2 times per turn)
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.