ISHMAEL
Family Hierarch Candidate Ishmael
World of H Corp.
No flower ever endures the fall… or so they say. Hongyuan's certainly not changed one bit. Except for its roads, I suppose.
Gloom
Gluttony
Envy
+ ENLIST TO ROSTER
HP
70
SPEED
3~7
DEF LV
+0
HP GROWTH
2.28
SLASH
Normal
PIERCE
Fatal
BLUNT
Ineff
Keywords
H Corp.
Family Hierarch Candidate
Jia Family
Status Effects / Mechanics
Evade
Unbreakable Coin
Increased Atk Weight
Rupture
Poise
Retreat
Defense Level Down
Offense Level Up
Skills
UPTIE
I
II
III
IV
Crimson Strike
Gloom
Blunt
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] Coin Power +1 for every 3 Rupture on target (max 2) [Clash Win] Gain 3 Poise and +2 Poise Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Rupture [On Crit] Gain 1 Offense Level Up next turn (2 times per turn)
Rupture
Poise
Offense Level Up
Crimson Phoenix
Gluttony
Blunt
SKILL · BASE 2 COIN + 3 ◉×4 2/TURN
[On Use] If target has 5+ types of negative effects, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1
[On Hit] Inflict +1 Rupture Count [On Crit] Inflict 2 Defense Level Down next turn
[On Hit] Inflict +1 Rupture Count [On Crit] Inflict 2 Defense Level Down next turn
[On Hit] Gain Poise equal to Rupture on target (max 5) [Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%) [On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
Rupture
Defense Level Down
Poise
Offense Level Up
Crimson Spring
Envy
Slash
SKILL · BASE 8 COIN + 14 ◉×1 1/TURN
[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1 [Before Attack] At 3+ Launcher -始-, Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6) [On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5) [Clash Win] Gain 4 Poise
Unbreakable Coin Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%) Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%) +5% Damage on Critical Hit for every Launcher -始- on self (max 30%) [On Hit] Inflict 5 Rupture [On Crit] Inflict +1 Rupture Count [On Crit] Gain 2 Poise and +1 Poise Count [On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn)
Launcher [始]
Rupture
Poise
Unbreakable Coin
Adept Evasion
Gloom
Evade
DEFENSE · BASE 4 COIN + 10 ◉×1
[Combat Start] At 3+ Launcher -始-, perform a Battlefield Retreat at Turn End. - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Use] Gain +1 Poise Count (2 times per turn) [On Evade] Gain 2 Poise (2 times per turn)
Launcher [始]
Battlefield Retreat
Poise
Passives
Launching Maneuver [始動]
Rupture-breathing Resolve [破吸自桓]
5 Owned
When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)
Poise
Rupture
Lingering Resolve [餘桓]
4 Res
If this unit is defeated in an Encounter, apply Assist -援- to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)
Assist [援]
Battlefield Retreat
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