“Bloodfiends are not only vile, they're also very persistent. So~ we should make sure we have everything ready to take them on, right?”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
If target has 6+ Rupture, Coin Power +1
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
SKILL · BASE 4 COIN + 5 ◉×2 2/TURN
If target has 6+ Rupture, Coin Power +1
[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count; instead, gain Coin Power +1
- If target is a or a , gain an additional Coin Power +1
[Clash Win] Inflict +1 Rupture Count
[On Hit] Inflict +1 Rupture Count
[Heads Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Rupture
[On Hit] Inflict 2 HP Healing Down next turn
SKILL · BASE 4 COIN + 3 ◉×3 1/TURN
If target has 6+ Rupture, Coin Power +1
[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count; instead, gain Coin Power +1
- If target is a or a , gain an additional Coin Power +1
[Clash Win] Inflict +2 Rupture Count
[Heads Hit] Inflict 1 Rupture
[Heads Hit] Inflict 2 Rupture
[On Hit] If target has 15+ Rupture, or has less than 30% HP, Reuse this Coin (once per Skill)
DEFENSE · BASE 10 COIN + 4 ◉×1
[Combat Start] Lose 2 Bleed Potency on self (3 times per turn. If Bleed Potency drops to 0 or less, the Bleed effect expires)
How to Hunt Cheerfully
4 Owned
If the target is a , , or if the target has 10+ Rupture, deal +10% damage
On Skill Use, if this unit has Bleed, inflict 3 Rupture On Hit (2 times per turn)
Bloodfiend Hunting Manual - Styptics
5 Owned
Combat Start: 1 ally that has the highest sum of Bleed Potency and Count loses 2 Bleed Count
When 1 ally with the fastest Speed hits an enemy that has Rupture, inflict 1 Defense Level Down (2 times per turn)
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