“Locked and loaded. Bullet type… Atelier Logic High Velocity Pulverisation Round. Right, then. Ready to fire.”
SKILL · BASE 5 COIN + 3 ◉×3 3/TURN
[On Use] Gain +2 Poise Count
[On Use] Gain 2 Haste next turn (once per turn)
Spend 1 Ammo
[On Hit] Gain +1 Poise Count
Spend 1 Ammo
Spend 1 Ammo
SKILL · BASE 10 COIN + 12 ◉×1 2/TURN
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 3 Poise and +2 Poise Count
[On Use] Gain 2 Haste next turn (once per turn)
Spend 1 Ammo
+50% Damage on Critical Hit
[On Hit] Inflict 1 Pierce Fragility (2 times per turn)
[On Crit] Inflict 1 Pierce Fragility next turn (once per turn)
SKILL · BASE 12 COIN + 14 ◉×1 1/TURN
[Before Use] If this unit has Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)
[On Use] Gain 5 Poise
[On Use] Consume all Concentration-Sniper- on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage
[Attack End] Gain +2 Poise Count
Spend 1 Ammo
+80% Damage on Critical Hit
+(target's Pierce Res. x 50)% Damage on Critical Hit
[On Crit] At more than 30 Poise Potency, consume up to 10 of Poise Potency over 30 to deal +(Poise Potency consumed x 10)% damage
DEFENSE · BASE 4 COIN + 10 ◉×1
Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support from that unit (once per turn)
[On Evade] Gain 3 Poise (3 times per turn)
[Turn End] Gain 1 Concentration-Sniper- next turn (once per turn)
Encounter Start: gain 3 Pierce Power Up
When this unit enters the Encounter, gain 1 Ammo - Atelier Logic (once per Encounter)
Turn End: If this unit does not have any remaining Ammo of any kind, activate Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after Overwatch Assignment, gain max Concentration-Sniper-, 3 Pierce Power Up, and Reload
(except Ammo - Atelier Logic; once per Encounter)
Turn End: Gain 1 Haste next turn for every 10 Poise on self (max 2)
Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3 Poise to 1 ally that has the least Poise Potency
Turn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding Target Spotted), gain 10 Poise and 1 Pierce Power Up next turn
1 ally that has the least Ammo gains +2 Poise Count when using a Skill that consumes Ammo.
- If the said ally is a Full-Stop Office Identity, or if they have less than 5 Poise Count, gain +4 Poise Count instead (once per turn; does not apply to units without Ammo)
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