“You know what they say—sometimes in life, you gotta stop and smell the flowers. Hah, too bad people we deal with often end up pushing daisies.”
SKILL · BASE 4 COIN + 4 ◉×2 3/TURN
[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
[On Hit] Inflict +1 Sinking Count
[Heads Hit] Inflict +1 Sinking Count
[On Hit] Inflict +1 Tremor Count
[Heads Hit] Inflict +1 Tremor Count
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
[On Hit] Inflict 2 Sinking
[Heads Hit] Inflict 1 Sinking
[On Hit] Inflict 2 Tremor
[Heads Hit] Inflict 1 Tremor
[On Hit] Heal 5 SP
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
Deal +10% damage for every Bright -光- Potency on self
[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill
[On Use] Coin Power +1 for every 6 (Tremor + Sinking), on target (max 3)
[On Hit] Inflict +2 Tremor Count
[On Hit] Inflict +2 Sinking Count
[Heads Hit] Inflict +1 Sinking Count
[On Hit] Inflict 3 Tremor
[On Hit] Inflict 3 Sinking
[Heads Hit] Inflict +1 Tremor Count
If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +48% damage
[On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay
Shuffle Hands - Floral Deck
DEFENSE · BASE 5 COIN + 4 ◉×2
[Clashable Counter]
[Combat Start] Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)
[Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)
[Combat Start] 50% chance to gain 1 Bright -光- Potency (once per turn)
[On Use] Coin Power +1 for every 2 Bright -光- Potency on self (max 2)
[On Hit] Inflict +1 Sinking Count
[On Hit] Inflict 2 Tremor
Turn Start: if this unit does not have Bright -光-, gain 0 Bright -光- Potency and +3 Bright -光- Count
Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane Suit, Hand - Susuki Grass Suit, or Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot
Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):
- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity
- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright -光- Potency
- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:
· Gain 1 Bright -光- Potency
· If this unit formed a Hand last turn and this turn in succession, gain 1 Bright -光- Potency
· On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1
· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity
- At the Skill's Skill End: at 5 Bright -光- Potency, or at 0 Bright -光- Count, use "Kōzan"
On Tails Hit, heal 5 SP (once per turn)
Deal +10% damage against targets in either Low Morale or Panic states
Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.