“Hmm... So I need to excise everyone in sight, right?”
SKILL · BASE 5 COIN + 6 ◉×1 3/TURN
If target has 5+ Rupture, Coin Power +3
[On Use] Gain +5 Aggro to this Skill Slot next turn
SKILL · BASE 6 COIN + 5 ◉×2 2/TURN
[On Use] Gain +5 Aggro to this Skill Slot next turn
[On Hit] Inflict 2 Rupture
If target has 10+ Rupture, heal by 50% of damage dealt
[On Hit] Inflict 2 Rupture
If target has 10+ Rupture, heal by 50% of damage dealt
SKILL · BASE 8 COIN + 4 ◉×2 1/TURN
At 80% or more HP, Coin Power +2
[On Hit] Inflict 4 Rupture
[On Hit] Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule
DEFENSE · BASE 15 COIN + 5 ◉×1
[On Use] Gain 1 K Corp Ampule next turn
[On Use] Gain +5 Aggro to this Skill Slot next turn
Regeneration Ampule Activation
5 Owned
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 K Corp Ampule.
After this activates, gain 1 Fragile every turn for the rest of the battle. (Once per battle)
At the start of the combat phase, give 2 K Corp Ampule to 1 ally with the lowest HP percentage.
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