“Ryōshū. I.A.L. Hm? This isn't standard comms protocol?
Stop using acronyms? What, why? … Because I'm a rookie…? Haah…”
SKILL · BASE 5 COIN + 5 ◉×1 3/TURN
[On Use] Gain 2 Poise Count
At 7+ Poise, Coin Power +1
[On Crit] Target loses 8 SP
SKILL · BASE 4 COIN + 5 ◉×2 2/TURN
At 7+ Poise, Coin Power +1
[On Hit] Gain 2 Poise
[On Crit] Inflict 2 Offense Level Down
[On Hit] Gain 1 Poise
[On Crit] Inflict 1 Offense Level Down
SKILL · BASE 4 COIN + 3 ◉×3 1/TURN
[On Use] Gain 4 Poise
Gain +1 Coin Power for every 7 Poise on self (max 2)
[On Crit] Gain +1 Poise Count
[On Crit] Gain +1 Poise Count
Spend 1 Ammo
[On Crit] Double the application of Tremor & Rupture Potency and Count
[On Hit] Inflict 4 Tremor and +2 Tremor Count
[On Hit] Inflict 4 Rupture and +2 Rupture Count
[On Hit] Trigger Tremor Burst
DEFENSE · BASE 8 COIN + 8 ◉×1
- Always Active : Begin encounters with 7 Ammo
- If this unit has 7+ Poise at Turn End, heal 8 SP.
- If this unit already has max SP upon meeting this condition, gain 1 Poise next turn.
- If 1 ally with the least Ammo uses a Skill that spends Ammo, gain 3 Poise. (once per turn; does not apply to allies without Ammo)
- If 1 ally with the least Ammo uses up their last Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.