“Alright, let me welcome you to our humble research team. Take this—I lost a bet today, so I've got to buy everyone a cup of joe.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Deal +6% damage for every Charge on self (max 30%)
[On Use] At 3+/5+ Charge, Coin Power +1/+2
[On Use] Clash Power +1 for every 5 Charge Count on self (max 2)
[On Use] At less than 10 Charge Count, gain +2 Charge Count
[On Hit] Gain +2 Charge Count
[On Hit] Inflict 1 Rupture
[On Hit] Gain +2 Charge Count
[On Hit] Inflict 1 Rupture
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Deal +3% damage for every Charge on self (max 15%)
[On Use] At 3+/5+ Charge, Coin Power +1/+2
- At 3+ Charge, convert the final Coin into Unbreakable Coin
[On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1
[On Hit] Gain +5 Charge Count
[On Hit] Inflict +2 Rupture Count
[On Hit] Gain +(Charge + 2) Charge Count (max 5)
[On Hit] Inflict 2 Rupture
[On Hit] Inflict 2 Photoelectricity
- At 3+ Charge, inflict 3 Photoelectricity instead
High-voltage Current Discharge
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[Combat Start] Gain High-voltage Exoskeleton equal to Charge (max 5, once per turn)
[Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)
[On Use] At 3+/5+ Charge, Coin Power +1/+2
- At 3+ Charge, convert the final Coin into Unbreakable Coin
[On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2
[On Hit] Gain +1 Charge Count
[On Hit] Gain +2 Charge Count
[On Hit] Inflict 3 Rupture and +2 Rupture Count
[On Hit] Inflict 2 Photoelectricity
- At 3+ Charge, inflict 3 Photoelectricity instead
[On Hit] Inflict Charged Sting equal to Charge next turn (max 5)
- At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)
This E.G.O Gift's Defensive Capability is Uniquely Superior
DEFENSE · BASE 5 COIN + 10 ◉×1
[Combat Start] Gain 2 High-voltage Exoskeleton (once per turn)
[On Use] Gain Coin Power equal to Charge on self (max 5)
[On Use] Gain +2 Charge Count (2 times per turn)
[On Use] Gain +5 Aggro to this Skill Slot next turn
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton
At 3+ Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge (Gregor) equal to (5 + Charge on self x 3) (max 20, once per Encounter)
Take the Lead. I'll Provide You Support.
2
Combat Start: Gain +10 Charge Count (once per Encounter)
Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up)
- This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect
At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit
- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)
- At 3+ Charge, apply +4 Charge Count on allies instead
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead
Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)
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