“Ah, rest awhile here, dear fellow. … And now that you are indeed here, will you assist me in organizing this experiment data?
Ah! Abscond from here you will not, for there is no escape until this work is complete.”
Though it must be prefaced that E.G.O gears are standardized equipment,
SKILL · BASE 4 COIN + 3 ◉×2 3/TURN
[Combat Start] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)
[On Use] Gain +3 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture with its effects
[Clash Lose] Rupture Potency inflicted by this Skill +2
Unbreakable Coin
[On Hit] Inflict 1 Rupture
Unbreakable Coin
[On Hit] Inflict 1 Rupture
when juxtaposed with E.G.O gear from L Corp.,
depending on the degree of attunement to the Abnormality,
SKILL · BASE 8 COIN + 6 ◉×1 2/TURN
[Combat Start] On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6)
[On Use] Gain +4 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its effects
[Clash Lose] Rupture Count inflicted by this Skill +2
Unbreakable Coin
[On Hit] Inflict +2 Rupture Count
the idiosyncrasies of the source may be utilized with greater flexibility
SKILL · BASE 16 COIN - 5 ◉×3 1/TURN
Deal +0.8% damage for every 1% missing HP on self
[Combat Start] Base Power +1 for every Skill that targets this unit (max 3)
[On Use] Gain 3 Fairy Lure (once per turn)
[On Use] Gain +8 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency or Count with its effects; instead, gain Base Power +1
[Attack End] Heal 30 SP
[On Hit] Inflict +3 Rupture Count
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured
DEFENSE · BASE 10 COIN + 5 ◉×1
[Combat Start] Gain 3 Fairy Lure (once per turn)
[On Use] Gain +8 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its effects; instead, gain Base Power +3
[On Hit] Inflict +2 Rupture Count
This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. do
3 Owned
On death, inflict 5 Rupture and +3 Rupture Count against the target that attacked this unit last; then, gain 2 E.G.O resources for 4 least-owned Affinities
- If no one attacked this unit, or if an ally killed this unit, inflict 5 Rupture and +3 Rupture Count against the enemy that has the least Rupture Count
- If this unit is in a Fairy Lure state, inflict double the Rupture Potency with this effect
E.G.O disintegration is not unlike decomposition of compost
5 Owned
When 1 ally that has the lowest current HP is killed, gain 2 E.G.O resources for 2 least-owned Affinities
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