“… To think that the fairy tale would wither into such an anticlimactic ending. Hah. Should've spared myself the trouble of hearing it out.”
SKILL · BASE 4 COIN + 4 ◉×2 3/TURN
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
Spend 1 Bullet - Solitude
[On Hit] Inflict +2 Sinking Count
Spend 1 Bullet - Solitude
[On Hit] Inflict 3 Tremor
Blossoming Fragrance in the Void
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
[On Use] Deal +1% damage for every Faint Aroma on target
Spend 1 Bullet - Solitude
[On Hit] Inflict +3 Sinking Count
[On Hit] Inflict 3 Faint Aroma
[On Hit] Inflict +2 Tremor Count
[On Hit] Inflict 3 Faint Aroma
[On Hit] Inflict +2 Tremor Count
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
[On Use] Deal +1% damage for every Faint Aroma on target
[On Hit] Inflict 1 Faint Aroma
[On Hit] Inflict +3 Sinking Count
[On Hit] Inflict 1 Faint Aroma
[On Hit] Inflict 4 Sinking
[On Hit] Inflict 2 Faint Aroma
[On Hit] Inflict 2 Tremor
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Deal Gloom damage equal to Sinking on target
DEFENSE · BASE 4 COIN + 10 ◉×1
[Turn End] Gain 10 Petals (once per turn)
[Turn End] Gain 2 Fragile and 2 Attack Power Up next turn (once per turn)
A Void that Cannot be Filled
Always Active: Begin Encounters with 6 Bullet - Solitude
At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload
Gain 1 Petals if the enemy takes Sinking damage
Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma
Gain 2 Petals every time Tremor Burst is triggered regardless of the unit
Attack Skill End: At 30+ Petals, use 'Magnificent End' against the target that has the highest Faint Aroma Stack
Deal +(Faint Aroma on the target)% damage against Staggered targets
If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
When the ally with the fastest Speed hits an enemy using a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per turn)
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