RYŌSHŪ
Lobotomy E.G.O::Faint Aroma & Solitude Ryōshū
World of Lobotomy Corporation Headquarters - 1
… To think that the fairy tale would wither into such an anticlimactic ending. Hah. Should've spared myself the trouble of hearing it out.
Sloth
Envy
Gloom
+ ENLIST TO ROSTER
HP
75
SPEED
3~7
DEF LV
+0
HP GROWTH
2.17
SLASH
Normal
PIERCE
Ineff
BLUNT
Fatal
Keywords
Lobotomy Corp. Headquarters
E.G.O Gear
Status Effects / Mechanics
Evade
Increased Atk Weight
Unclashable
Unfocused Volley
Tremor
Tremor Burst
Sinking
Ammo
Reload
Fragile
Attack Power Up
HP Healing
SP Healing
SP Loss
Skills
UPTIE
I
II
III
IV
Bang. Bang.
Sloth
Pierce
SKILL · BASE 4 COIN + 4 ◉×2 3/TURN
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)
Spend 1 Bullet - Solitude [On Hit] Inflict +2 Sinking Count
Spend 1 Bullet - Solitude [On Hit] Inflict 3 Tremor
Tremor
Sinking
Bullet - Solitude
Blossoming Fragrance in the Void
Envy
Pierce
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) [On Use] Deal +1% damage for every Faint Aroma on target
Spend 1 Bullet - Solitude [On Hit] Inflict +3 Sinking Count
[On Hit] Inflict 3 Faint Aroma [On Hit] Inflict +2 Tremor Count
[On Hit] Inflict 3 Faint Aroma [On Hit] Inflict +2 Tremor Count
Tremor
Sinking
Faint Aroma
Bullet - Solitude
Full Bloom
Gloom
Pierce
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) [On Use] Deal +1% damage for every Faint Aroma on target
[On Hit] Inflict 1 Faint Aroma [On Hit] Inflict +3 Sinking Count
[On Hit] Inflict 1 Faint Aroma [On Hit] Inflict 4 Sinking
[On Hit] Inflict 2 Faint Aroma [On Hit] Inflict 2 Tremor [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] Deal Gloom damage equal to Sinking on target
Tremor
Sinking
Faint Aroma
Tremor Burst
A.A.T.
Gloom
Evade
DEFENSE · BASE 4 COIN + 10 ◉×1
[Turn End] Gain 10 Petals (once per turn) [Turn End] Gain 2 Fragile and 2 Attack Power Up next turn (once per turn)
Petals
Fragile
Attack Power Up
Passives
A Void that Cannot be Filled
Always Active: Begin Encounters with 6 Bullet - Solitude At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn) Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload
Bullet - Solitude
Reload
Unwithering Flower
1
Gain 1 Petals if the enemy takes Sinking damage Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma Gain 2 Petals every time Tremor Burst is triggered regardless of the unit Attack Skill End: At 30+ Petals, use 'Magnificent End' against the target that has the highest Faint Aroma Stack Deal +(Faint Aroma on the target)% damage against Staggered targets If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
Petals
Sinking
Faint Aroma
Tremor Burst
Spring's Genesis
3 Res
When the ally with the fastest Speed hits an enemy using a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per turn)
Sinking
Tremor
Tremor Burst
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.