“I like this new look in your eyes. You've finally understood that I am *not* your prey.”
SKILL · BASE 4 COIN + 4 ◉×2 3/TURN
At 7+ Red Eyes, Coin Power +1
At 7+ Penitence, Clash Power +2
[On Hit] Gain 3 Penitence
[Heads Hit] Gain 1 Penitence
[On Hit] Gain 2 Red Eyes
[On Hit] Inflict 1 Bleed
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
If the sum of Red Eyes and Penitence is 15 or higher, Coin Power +1
If target has 6+ Bleed, Coin Power +1
[On Hit] Gain 4 Penitence
[On Hit] Gain 3 Red Eyes
[On Hit] Inflict 2 Bleed
[On Hit] Gain Red Eyes equal to (Bleed on target/2) (max 3)
[Heads Hit] At 7+ Red Eyes, gain 1 Haste next turn (2 times per turn)
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[Before Use] If Red Eyes and Penitence are both at 15+, activate 'Serious Skullbuster' instead
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] At max SP, gain Clash Power +2 and Coin Power +1
- [Attack End] If this effect activated, lose 15 SP
[On Hit] Gain 7 Red Eyes
[On Hit] Gain 7 Penitence
[On Hit] Inflict 3 Bleed
[Heads Hit] Gain 2 Penitence
[On Hit] Heal self and 1 ally with the lowest HP percentage by (Penitence/2)% of each unit's max HP
[On Hit] Heal self and 1 ally with the least SP by (Penitence - 10) SP (min 0)
DEFENSE · BASE 5 COIN + 4 ◉×2
[On Hit] Gain 2 Red Eyes (once per turn)
- At less than 7 Red Eyes, gain +1 additional Red Eyes
[On Hit] Gain 2 Penitence (once per turn)
- At less than 7 Penitence, gain +1 additional Penitence
When gaining Charge Count, gain Red Eyes or Penitence instead
- Red Eyes and Penitence are unaffected by Charge Potency
When hitting an enemy with a Coin that gains Red Eyes:
- Deal +(Red Eyes/2)% damage
- If this unit's Speed is faster than the target's by 3 or more, deal an additional +(Red Eyes/2)% more damage
- If the target has Bleed, gain 1 Red Eyes (3 times per turn)
When hitting an enemy with a Coin that gains Penitence:
- Deal +(Penitence/2)% damage
- If the target's SP is lower than this unit's, deal an additional +(Penitence/2)% more damage(for targets that are Non-SP Units, their SP counts as 0)
- At 20+ SP, gain 1 Penitence (3 times per turn)
When hit by an enemy, gain 1 Penitence (max 3)
Combat Start:
- 1 ally with the lowest HP percentage heals 3 HP
- 1 ally with the least SP heals 3 SP
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