Contracting Straight-jacket
SKILL · BASE 4 COIN + 7 ◉×1 3/TURN
[On Use] Gain +3 Tremor Count
[Clash Lose] Gain +3 Tremor Count
[On Hit] Gain +3 Tremor Count
[On Hit] Inflict +3 Tremor Count
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[Combat Start] Consume 5 Tremor Count on self and gain +1 Atk Weight for this Skill
[On Use] Gain +4 Tremor Count
[Heads Hit] Gain +1 Tremor Count
[On Hit] Inflict 1 Offense Level Down next turn
[On Hit] Inflict 5 Tremor
[On Hit] Inflict 1 Plus Coin Drop next turn
SKILL · BASE 3 COIN + 5 ◉×3 1/TURN
[Combat Start] Consume 5 Tremor Count on self and gain +1 Atk Weight for this Skill (max +2)
[Clash Lose] Lose 20 SP
Deal +6% damage for every type of negative effect on target (max 30%)
[On Kill] Gain +2 Tremor Count
[On Hit] Trigger Tremor Burst,
then deal Wrath damage equal to 30% of the final Stagger Threshold raised by Tremor Burst (max 20)
[On Hit] Trigger Tremor Burst,
then deal Wrath damage equal to 30% of the final Stagger Threshold raised by Tremor Burst (max 20)
[On Hit] Trigger Tremor Burst,
then deal Wrath damage equal to 30% of the final Stagger Threshold raised by Tremor Burst (max 20)
Reduce Tremor Count by 3
DEFENSE · BASE 9 COIN + 6 ◉×1
[On Use] Gain +6 Tremor Count
- In a Clash, target's Clash Power -1 for every 3 types of negative effect it has (max -2 Clash Power)
- When this unit is alive, enemies affected by Tremor Burst gain 2 Defense Level Down (3 times per enemy per turn)
- Mental Corruption: If at less than -25 SP at Turn End, gain 2 Bind and 1 Blunt Power Up next turn
In a Clash, if the target of the ally with the slowest Speed has 3+ types of negative effect, target's Clash Power -1
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