“…Go away. Don’t bother poking at me.”
SKILL · BASE 6 COIN - 2 ◉×3 3/TURN
[On Use] Gain +1 Sinking Count
[Clash Lose] Gain 3 Sinking
[On Hit] Inflict 2 Sinking
[Tails Hit] Inflict +2 Sinking Count
SKILL · BASE 10 COIN - 3 ◉×4 2/TURN
[On Use] When below -15 SP, Final Power +3
[On Use] When below -25 SP, Final Power +2
[Tails Hit] Inflict 3 Rupture
[Tails Hit] Inflict 3 Rupture
Spend 5 Sinking to deal +20% damage
[Tails Hit] Trigger Tremor Burst
SKILL · BASE 18 COIN - 7 ◉×3 1/TURN
[On Use] Gain 6 Sinking and +3 Sinking Count
[Tails Hit] Inflict 1 Paralyze next turn
[On Hit] Inflict 5 Rupture
[Tails Hit] Inflict 1 Fragile next turn
DEFENSE · BASE 10 COIN - 5 ◉×2
[On Use] Gain 5 Sinking
[Tails Hit] Gain 1 Paralyze next turn
[On Hit] Inflict 5 Sinking
[On Hit] Inflict 5 Rupture
At the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking.
Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn)
When hit, gain 1 Blunt DMG Up next turn. (3 per turn)
1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up next turn. (Once per turn)
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