“All I had left was the hollow, weathered pride that I was the first one to manage you, and… you'd rather choose that kid…?”
SKILL · BASE 4 COIN + 4 ◉×2 3/TURN
If target has 6+ Sinking, Coin Power +1
At 3+ Protecting Sword, Clash Power +1
[On Hit] Inflict 1 Sinking
[On Hit] Inflict 1 Sinking
[On Hit] Gain 2 Deep Tears
- Gain 1 additional Deep Tears for every 2 Protecting Sword (max 2)
With the Power of Justice
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
If target has 6+ Sinking, Coin Power +1
Clash Power +1 for every 2 Protecting Sword (max 2)
[On Use] At 15+ Deep Tears, consume 5 Deep Tears to deal +15% damage
[On Hit] Inflict 3 Sinking
[On Hit] Inflict +2 Sinking Count
[On Hit] Gain 3 Deep Tears
- Gain additional Deep Tears equal to Protecting Sword (max 5)
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
If target has 6+ Sinking, Coin Power +1
Clash Power +1 for every Protecting Sword (max 5)
[On Use] At 10+ Deep Tears, consume up to 20 Deep Tears
- Deal +(Stack consumed x 1.5)% damage
- Base Power +1 for every 5 Stack consumed
[Attack End] If target is defeated, regain half of Deep Tears consumed by this Skill
[On Hit] Inflict +3 Sinking Count
If this unit has Tear-sharpened, or consumed it with this Coin, deal +20% damage
[On Hit] Inflict Sinking equal to Protecting Sword (max 5)
DEFENSE · BASE 3 COIN + 10 ◉×1
Clashable Guard
[Combat Start] Coin Power +1 for every 2 Protecting Sword (max 2)
[Combat Start] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn)
[On Use] Gain 5 Deep Tears (2 times per turn)
[Turn End] At less than 3 Tear-sharpened, lose 15 SP to gain 1 Tear-sharpened (once per turn)
- If this unit has Tear-sharpened, lose (Tear-sharpened Stack x 15) more SP
Unbreakable Coin
The Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!
Turn Start: at 0 or higher SP, gain Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain Despair
- Uses Minus Coin Skills as Base Skills
When gaining Charge Count, gain Deep Tears instead
- Deep Tears is unaffected by Charge Potency
Magical Girl of Justice / Knight of Despair
3
When in Blessing state…
Take -(SP / 2)% HP damage from attacks (max 20%)
- Combat Start: at 3+ Protecting Sword, gain 1 Protection
- Combat Start: at 5 Protecting Sword, gain 2 Protection and 1 Clash Power Up instead
When in Despair state…
- Deal +(-SP/2)% damage with Base Skills (max 20%)
- Combat Start: at 3+ Piercing Sword, gain 1 Damage Up
- Combat Start: at 5 Piercing Sword gain 2 Damage Up and 1 Power Up instead
For All Those Who Despair…
5 Owned
Combat Start: applies to the ally with the earliest Deployment order
At -15 or less SP, +1 Final Power to Minus Coin Skills
At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead
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