SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Consume 5 Charge Count to gain Coin Power +1
[On Hit] Gain +2 Charge Count
[On Hit] Gain +2 Charge Count
SKILL · BASE 4 COIN + 3 ◉×3 2/TURN
[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10
[On Use] Consume 10 Charge Count to gain Coin Power +2
[On Hit] If this unit consumed Charge Count, inflict 2 Defense Level Down
[On Hit] If this unit consumed Charge Count, inflict 2 Defense Level Down
[On Hit] Inflict 2 HP Healing Down
[On Hit] Inflict Photoelectricity equal to Charge (max 3)
SKILL · BASE 5 COIN + 2 ◉×4 1/TURN
Coin Power +1 for every 2 Charge on self (max 2)
[On Hit] Gain +7 Charge Count
[On Hit] Gain +(Charge x 3) Charge Count (max 9)
[On Hit] Inflict Photoelectricity equal to Charge (max 3)
[On Hit] Inflict 1 Blunt Fragility for every 2 Charge (max 2)
DEFENSE · BASE 12 COIN + 6 ◉×1
[On Use] Gain +3 Charge Count (2 times per turn)
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
Turn End: At 2+ Charge, gain 1 Haste next turn
Turn End: At 3+ Charge, gain 1 additional Haste and 1 Clash Power Up next turn
Charging Module Installation
7 Owned
#1 Deployed ally: Max Charge Count +5
(When conditions are met, this effect will remain activated until the start of the next turn)
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.