“While there are numerous deficiencies and points of failure to this plan, Faust will hone it into utter, unfailing perfection.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Consume 5 Charge Count to gain Coin Power +2
[On Hit] Gain +3 Charge Count
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10
[On Use] Consume 10 Charge Count to gain Coin Power +2
At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge + 4)% damage for every Charge Count consumed by this Skill (max 180%)
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
Coin Power +1 for every Charge (max 4)
[On Hit] Gain +(Charge + 5) Charge Count (max 8)
[On Hit] Gain +(Charge + 5) Charge Count (max 8)
At 3+ Charge, deal +8% damage for every Charge (max 40%)
[On Hit] Inflict 1 Envy Fragility next turn
- At 2+ Charge, inflict 1 additional Envy Fragility
DEFENSE · BASE 12 COIN + 6 ◉×1
[On Use] Gain +4 Charge Count (2 times per turn)
Electrocurrent Dismantling
3 Owned
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
At 2+ Charge, deal +(Charge x 3)% damage (max 15%)
- If the target is at less than 50% HP, deal +(Charge x 5)% more damage (max 25%)
On Kill, this unit and 2 allies that have the lowest Charge Count gain Charge Count equal to (Charge + 2) (max 5, prioritizes allies that consume or gain Charge)
Auxiliary Dismantling Current
5 Owned
When 1 ally that has the lowest Charge Count kills an enemy, the ally gains +3 Charge Count (once per turn, prioritizes allies that consume or gain Charge)
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