RYŌSHŪ
N Corp. E.G.O::Contempt, Awe Ryōshū
World of N Corp.
Why don't you just die standing up? The freshness of your hideous gaze is… decaying by the second.
Envy
Wrath
Lust
Sloth
+ ENLIST TO ROSTER
HP
69
SPEED
4~7
DEF LV
-2
HP GROWTH
2.39
SLASH
Normal
PIERCE
Ineff
BLUNT
Fatal
Keywords
N Corp.
E.G.O Gear
Status Effects / Mechanics
Guard
Unbreakable Coin
Increased Atk Weight
Bleed
Tremor
Tremor Burst
Amplitude Conversion
Tremor - Hemorrhage
Bind
Gaze of Contempt
Contempt of the Gaze
Skills
UPTIE
I
II
III
IV
Contemptuous Thing
Envy
Pierce
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] If target has Gaze (Ryoshu) or Contempt (Ryoshu), Clash Power +1 [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 1 Gaze (Ryoshu)
Gaze
Contempt
Bleed
Tremor
Be Awed
Wrath
Pierce
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
[On Use] If target has Gaze (Ryoshu) or Contempt (Ryoshu), Clash Power +1 [On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Bleed
Unbreakable Coin [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Bleed Count [On Hit] Inflict 2 Gaze (Ryoshu) [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Gaze
Contempt
Bleed
Tremor
Unbreakable Coin
Tremor Burst
Awe, Contempt
Lust
Pierce
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
If target has Gaze (Ryoshu), this Skill inflicts +2 more Bleed and Tremor potency [Before Use] At 7+ (sum of Gaze (Ryoshu) on all enemies), or at 1+ (sum of Contempt (Ryoshu) on all enemies), activates 'Cascading Gaze of Awe Underneath Contempt' instead [On Use] Coin Power +1 for every 8 (Bleed + Tremor) on target (max 2) [On Use] Deal +1% damage for every (Bleed + Tremor) on target (max 40%)
[On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Bleed
[On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Bleed Count
Unbreakable Coin Deal +10% damage for every 1 Gaze (Ryoshu) on target (max 70%) [On Hit] Inflict 3 Gaze (Ryoshu) [On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Gaze
Bleed
Tremor
Contempt
Unbreakable Coin
Amplitude Conversion
Tremor - Hemorrhage
Tremor Burst
To Grasp
Sloth
Guard
DEFENSE · BASE 10 COIN + 5 ◉×1
[Combat Start] If this unit does not have Contempt of the Gaze, and at 7+ (sum of Gaze (Ryoshu) on all enemies) or 1+ (sum of Contempt (Ryoshu) on all enemies), gain Contempt of the Gaze (once per turn) [On Use] If this unit has Contempt of the Gaze, Final Power +10 [On Use] When hit while using this Skill, inflict +1 Bleed Count against the attacker (3 times per turn)
Contempt of the Gaze
Gaze
Contempt
Bleed
Passives
Grasp that Forbids Falling
When Staggered, gain 4 Protection and gain Contempt of the Gaze next turn (once per Encounter) On death, apply the following effects against 3 enemies that have the most Gaze (Ryoshu) or Contempt (Ryoshu) (in descending order; in Focused Encounters, Parts) - Inflict 2 Bind next turn - Inflict 2 Bleed and +1 Bleed Count - Inflict 2 Tremor and +1 Tremor Count
Protection
Contempt of the Gaze
Gaze
Contempt
Bind
Bleed
Tremor
@#$'s Hand I Let Slip
2 Res
On Hit against enemies, inflict 2 Gaze (Ryoshu) (once per turn per enemy) - If this unit has Gaze of Contempt, inflict +1 more Gaze (Ryoshu) When hit by an enemy, inflict 1 Gaze (Ryoshu) against the attacker (once per Skill; 3 times per turn) - If this unit has Contempt of the Gaze: when hit by the attacker's final Coin, inflict (20% of the damage dealt by that final Coin) Sloth damage (max 20 per Skill; max 60 per turn) If this unit used its Base Attack Skills to consume Gaze (Ryoshu) or Contempt (Ryoshu) on an enemy: Next turn, gain ((enemy's Gaze (Ryoshu) consumed/2) + (enemy's Contempt (Ryoshu) consumed x 3)) Gaze of Contempt (6 per turn; rounded down)
Gaze
Gaze of Contempt
Contempt of the Gaze
Contempt
It flows and cries
3 Res
If the ally with the earliest Deployment order hits an enemy using its attack, inflict 1 Bleed (once per enemy per turn) - If target has Bleed, inflict +1 Bleed Count as well If the ally with the earliest Deployment order is hit by an enemy, inflict 1 Tremor against the attacker (3 times per turn) - If the attacker has Tremor, inflict +1 Tremor Count as well
Bleed
Tremor
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.