“Gotta leave this alley for good once the rain lets up.
*puff* I don't intend on getting whacked just yet.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain 1 Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Open Wound
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[Clash Win] Inflict 1 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Inflict +1 Tremor Count
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 1 Open Wound
[On Hit] If the enemy(Core) has 20%- HP, or if target has Fatal Wound, use 'Mercé'
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
[Before Use] If target has Deep Wound, activate 'The Night's Awl' instead (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[Clash Win] Inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] Inflict 3 Bleed
[On Hit] Inflict 3 Tremor and +1 Tremor Count
[On Hit] Inflict 1 Open Wound
[On Hit] Trigger Amplitude Conversion into Tremor - Hemorrhage
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] If target is Staggered, or has Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'
DEFENSE · BASE 3 COIN + 10 ◉×1
Clashable Guard
[Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn
[Combat Start] Gain 1 Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (Bleed + Tremor) on target (max 2)
[Clash Win] Inflict 2 Tremor
Unbreakable Coin
Unless Reused via external effects, Night Awls Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
Purge Enforcer of the Famiglie
2
When this unit kills an enemy or breaks a Part, gain 2 Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict Defense Power Down on the target for every 2 Speed difference (max 2 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict Defense Power Down on the target for every 3 Speed difference (max 2 per turn)
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