“Huff, let's skip the formalities. What do I need to do?”
SKILL · BASE 4 COIN + 5 ◉×2 3/TURN
[On Use] Gain +2 Charge Count
[On Hit] Inflict 1 Sinking
[On Hit] Gain +2 Charge Count
[On Hit] Inflict 1 Sinking
[On Hit] Gain +2 Charge Count
SKILL · BASE 6 COIN + 12 ◉×1 2/TURN
[On Use] Gain +7 Charge Count
[On Hit] Inflict +3 Sinking Count
SKILL · BASE 2 COIN + 6 ◉×4 1/TURN
[Combat Start] Spend 8 Charge Count
If at less than 8 Charge Count at Combat Start, target a random unit for an unopposed attack
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 40% of damage dealt
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 30% of damage dealt
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 20% of damage dealt
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 10% of damage dealt
DEFENSE · BASE 4 COIN + 10 ◉×1
[On Evade] Gain +1 Charge Count
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