“Uh… Hang on a sec. I just have to top the tree, and… whew, it's done! Isn't it pretty? … Huh?! We're setting off now?”
Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
Deal +12.5% damage for every Charge on self (max 50%)
At 2+ Charge, Coin Power +1
At 5+ Charge Count, Coin Power +1
[Clash Lose] Gain 4 Sinking and +4 Charge Count
[On Hit] Inflict 1 Sinking
[On Hit] Gain +3 Charge Count
[On Hit] Inflict 1 Sinking
[On Hit] Gain +2Charge Count
Concentration - 'Burst and Pop with Christmas Colors!'
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
Deal +15% damage for every Charge on self (max 60%)
Coin Power +1 for every 5 Charge Count (max 2)
[Clash Lose] Gain 5 Sinking and +5 Charge Count
[On Hit] Inflict 2 Sinking and +2 Sinking Count
[On Hit] Gain +6 Charge Count
[On Hit] At less than 8 Charge Count, gain 5 Sinking and +4 Charge Count
[On Hit] At 8+ Charge Count, consume 4 Charge Count and inflict 1 Blunt Fragility next turn (once per turn)
Mind Whip - 'Ahaha… Look, Everyone! We're the Fireworks this Christmas!'
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
Deal +10% damage for every Charge (max 40%)
[On Use] At 5~9 Charge Count:
- Gain 5 Sinking and +5 Charge Count
- This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1
- [Before Use] At 3+ Charge, this Skill does not gain the [Indiscriminate] effect
[On Use] At 10+ Charge Count, consume all Charge Count to gain the following effects:
- Coin Power +2
- Deal +12% damage for every 1 excess Charge Count consumed past 10 (max 60%)
[On Hit] Inflict +3 Sinking Count
[On Hit] Raise Stagger Threshold by 10% of damage dealt
- At 3+ Charge, raise Stagger Threshold by 20% of damage dealt instead
[On Hit] Inflict 1 Sinking
[On Hit] Raise Stagger Threshold by 10% of damage dealt
[On Hit] Inflict 1Sinking
[On Hit] Raise Stagger Threshold by 10% of damage dealt
[On Hit] Inflict 1Sinking
[On Hit] Raise Stagger Threshold by 5% of damage dealt
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'
DEFENSE · BASE 10 COIN + 5 ◉×1
[On Use] At 5+ Charge Count, Base Power +2
[On Use] Gain +3 Charge Count (2 times per turn)
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter
When using a Base Attack Skill that inflicts Sinking Potency, if the main target does not have Sinking, this unit gains 5 Sinking and doubles the amount of Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part)
At less than 35% HP, Base Attack Skills gain Final Power +1
Carol of Dying Comrades
4 Owned
1 ally with the lowest SP: Skills that consume Charge or Unique Charge and have effects that inflict Sinking against enemies deal +10% damage (except E.G.O Skills)
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