“I'm ready. Let me take the vanguard.”
SKILL · BASE 5 COIN + 6 ◉×1 3/TURN
At 10+ Charge Count, Final Power +2
At 7+ Speed, deal +25% Damage
[On Use] Gain +2 Charge Count
[On Hit] Gain +2 Charge Count
SKILL · BASE 5 COIN + 3 ◉×3 2/TURN
At 7+ Speed, inflict +1 Bleed Count with this skill
[On Use] Gain +4 Charge Count
[On Hit] Gain +4 Charge Count
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +1 Bleed Count
SKILL · BASE 6 COIN + 3 ◉×3 1/TURN
[On Use] At 10+ Charge Count, Coin Power +2
[On Hit] Inflict +1 Bleed Count
[On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count
[On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count
[On Hit] Inflict +1 Bleed Count
[On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count
[On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count
DEFENSE · BASE 15 COIN + 5 ◉×1
[On Use] If attacked while shielded, gain +2 Charge Count (Max 10 per turn)
Activate rrR-#4 Suit Pressurization
5 Owned
At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6)
At the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot.
At the end of the turn, 1 ally that has the highest Charge Count gains Max Speed +1 (Capped at 3) per 5 Charge Count next turn
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