MEURSAULT
R Corp. 4th Pack Rhino Meursault
World of R Corp.
I'm ready. Let me take the vanguard.
Envy
Gloom
Lust
+ ENLIST TO ROSTER
HP
95
SPEED
3~5
DEF LV
+5
HP GROWTH
3
SLASH
Normal
PIERCE
Fatal
BLUNT
Ineffective
Keywords
R Corp.
Status Effects / Mechanics
Guard
Bleed
Charge
Aggro
Skills
UPTIE
I
II
III
IV
Weighty Bash
Envy
Blunt
SKILL · BASE 5 COIN + 6 ◉×1 3/TURN
At 10+ Charge Count, Final Power +2 At 7+ Speed, deal +25% Damage [On Use] Gain +2 Charge Count
[On Hit] Gain +2 Charge Count
Charge
Demolish
Gloom
Slash
SKILL · BASE 5 COIN + 3 ◉×3 2/TURN
At 7+ Speed, inflict +1 Bleed Count with this skill [On Use] Gain +4 Charge Count
[On Hit] Gain +4 Charge Count
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +1 Bleed Count
Bleed
Charge
Rhino Ram
Lust
Slash
SKILL · BASE 6 COIN + 3 ◉×3 1/TURN
[On Use] At 10+ Charge Count, Coin Power +2
[On Hit] Inflict +1 Bleed Count [On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count [On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count
[On Hit] Inflict +1 Bleed Count [On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count [On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count
Charge
Bleed
Bioelectricity Induction
Envy
Guard
DEFENSE · BASE 15 COIN + 5 ◉×1
[On Use] If attacked while shielded, gain +2 Charge Count (Max 10 per turn)
Charge
Passives
Activate rrR-#4 Suit Pressurization
5 Owned
At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6) At the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot.
Charge
Aggro
Maneuver Training
5 Owned
At the end of the turn, 1 ally that has the highest Charge Count gains Max Speed +1 (Capped at 3) per 5 Charge Count next turn
Charge
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