“All evidence points to the conclusion that this case was… Agh, bloody hell, I almost had it! Wait a moment.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
If target has 6+ Rupture, Coin Power +1
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
SKILL · BASE 6 COIN + 10 ◉×1 2/TURN
[Clash Win] Inflict +1 Rupture Count
[On Hit] Inflict 3 Defense Level Down next turn
[On Hit] Inflict +2 Rupture Count
SKILL · BASE 4 COIN + 2 ◉×4 1/TURN
If target has 6+ Rupture, Coin Power +1
[On Hit] Inflict +3 Rupture Count
[Heads Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
[On Kill] Inflict +2 Rupture Count against the enemy that has the least Rupture Count
DEFENSE · BASE 8 COIN + 8 ◉×1
When attacking a target with a damage type the target is "Fatal" (Resistance>x1.5) to, inflict +1 more Rupture with Skill effects
If 4 or more surviving units, including this unit, are Seven Association Fixers, additional +1 more Rupture
1 ally that has the highest Max HP inflicts +1 more Rupture with Skill effects when attacking a target with a damage type that the target is "Fatal" (Resistance>x1.5) to
If the ally is a Seven Association Fixer, additional +1 more Rupture
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