SKILL · BASE 4 COIN + 4 ◉×2 3/TURN
[On Use] At 4+ (Poise on self + Bleed on target), Coin Power +1
[On Use] Gain 2 Poise
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 2 Bleed
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Clash Power +1 for every 4 (Poise on self + Bleed on target) (max 4)
[On Use] Deal +11% damage for every 4 Poise on self (max 44%)
[On Use] Deal +11% damage for every Arrow - Shi spent (max 44%)
[On Use] Gain +1 Poise Count
[On Hit] Inflict +2 Bleed Count
[On Hit] Gain 2 Poise
[On Hit] Inflict 2 Bleed
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
[On Use] Coin Power +1 for every 4 (Poise on self + Bleed on target) (max 2)
[On Use] Deal +11% damage for every 4 Poise on self (max 44%)
[On Use] Deal +11% damage for every Arrow - Shi spent (max 44%)
[On Use] Gain +2 Poise Count
[On Hit] Gain 2 Poise
[On Crit] Gain +1 Poise Count
[On Hit] Inflict +2 Bleed Count
[On Crit] Inflict +1 Bleed Count
[On Hit] Inflict 4 Bleed
[On Crit] Inflict 2 Defense Level Down next turn (once per turn)
DEFENSE · BASE 14 COIN + 4 ◉×1
If this unit does not have Arrow - Shi, activate "Evade" instead
[Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead
[Combat Start] If this unit has Ready to Loose, gain (60 / Target Aim Stack) Shield for the turn (once per turn)
[Turn End] If this unit has Ready to Loose, and did not use an Attack Skill this turn, gain 1 Target Aim next turn (once per turn)
[Turn End] If this unit does not have Ready to Loose, and has 1+ Arrow - Shi, gain 1 of each Ready to Loose and Target Aim next turn (once per turn)
If this unit is in Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% more damage
※ If an E.G.O Skill was equipped at Combat Start, remove Ready to Loose and this unit does not use "Bow's Glimmer"
At 4 Arrow - Shi Stack: When this unit gains Poise Potency from Base Attack Skill effects, gain +1 Poise Count (3 times per Encounter; per-Encounter cap resets when Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+ Target Aim, gain 2 Slash DMG Up next turn
Aiming for the Bullseye
4 Res
Turn End: Apply 1 Pierce DMG Up next turn to the ally who inflicted the most Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted Bleed Potency that turn)
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