“Haah... I can't believe I'm wasting my time on this gross-colored meat. Makes me wish I'd never seen color growing up.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +2 Tremor Count
[On Use] Clash Power +1 for every 6 Tremor on target (max 2)
[On Hit] Inflict 2 Tremor
[On Hit] Gain +1 Tremor Count
[Hit after Clash Win] Inflict +1 Tremor Count
T Corp. Martial Suppression
SKILL · BASE 4 COIN + 5 ◉×2 2/TURN
Deal +5% damage for every Bind on target (max 15%)
[On Use] Gain +2 Tremor Count
[On Use] Clash Power +1 for every 6 Tremor on target (max 2)
[On Hit] Gain +2 Tremor Count
[Hit after Clash Win] Inflict +3 Tremor Count
[On Hit] Inflict 1 Bind next turn
[On Hit] If target has 6+ Tremor, inflict 1 Bind next turn
SKILL · BASE 2 COIN + 3 ◉×4 1/TURN
Deal +5% damage for every Bind on target (max 20%)
[On Use] If target has 8+ Tremor, Clash Power +2
[On Use] Consume 8 Tremor Count on self to gain Coin Power +1
[On Hit] Inflict +3 Tremor Count
[On Hit] Inflict 1 Tremor
[On Hit] Inflict 2 Tremor
[On Hit] Inflict 1 Bind next turn
[On Hit] If this unit consumed Tremor Count with Skill use, inflict 2 Bind next turn
[On Hit] If this unit is in a Borrowed Time state, inflict 2 Time Moratorium
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
DEFENSE · BASE 15 COIN + 4 ◉×1
[Combat Start] If this unit is not in a Borrowed Time state, gain 3 Borrowed Time at Turn End (once per turn)
[On Use] For this turn: when hit by an enemy, inflict 2 Tremor on target next turn (6 times per turn)
Golden Time - Standoff
5 Owned
- Turn End: If this unit's HP is between 16% ~ 20%, instantly heal up to 60% of Max HP, and recover from Stagger. (once per Encounter)
- When Clashing against targets that have Time Moratorium, Clash Power +2
- Take -10% damage from targets that have Time Moratorium
T Corp. Martial Arts
3 Res
To 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets that have 5+ Tremor
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