“You have thirty-one T Corp. central clock tower seconds to present your defense. No additional time will be allocated.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +3 Tremor Count
[On Use] If target has 6+ Tremor, Coin Power +1
[On Hit] Inflict +1 Tremor Count
[On Hit] Inflict +1 Tremor Count
T Corp. Microcavity Module
SKILL · BASE 3 COIN + 5 ◉×3 2/TURN
[On Use] Gain +4 Tremor Count
[On Use] If target has 6+ Tremor, Coin Power +1
[On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Tremor
[On Hit] If target has 10+ Tremor, consume 4 Tremor on target to apply +2 Tremor Count to both the target and self
If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +60% damage
[On Hit] If the target isn't in Amplitude Conversion or Amplitude Entanglement states, consume 3 Tremor Count on self to trigger Amplitude Conversion into Tremor - Chain
[On Hit] If target has 3+ Tremor Count, trigger Tremor Burst once; then, reduce target's Tremor Count by 1
T-3 Collector Mace Max Activation
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
If target is in either Amplitude Conversion or Amplitude Entanglement states, deal +30% damage
If target has Time Moratorium, deal +30% damage
[On Use] Coin Power +1 for every 6 Tremor on target (max 2)
[On Use] If target has Bind, Clash Power +1
[Attack End] Lose Borrowed Time on self
[Attack End] Gain Violent Collections (once per Encounter)
[On Hit] Inflict +2 Tremor Count
[On Hit] Consume up to 3 Tremor on target
- Gain +(Tremor consumed x 2) Tremor Count
- Inflict (Tremor consumed - 1) Bind next turn
[On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1
[Coin Start] Consume all Tremor Count on self
- Coin Power +1 for every 4 Tremor Count consumed (max 5)
- Deal +2% damage for every 1 Tremor Count consumed (max 100%)
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] If this unit has Borrowed Time, trigger Tremor Burst
[On Hit] If this unit has Borrowed Time, inflict 2 Time Moratorium
Borrowed Time - Microcavity
DEFENSE · BASE 3 COIN + 10 ◉×1
Clashable Guard
[Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn)
[Clash Win] Apply +2 Tremor Count to both the target and self
[Clash Lose] Gain +4 Tremor Count
Unbreakable Coin
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