“The Family will be well-cared for.
… After all, the onus always fell on me to provide for what you abandoned.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 5 Bloodfeast this unit consumed
- If this unit failed to consume Bloodfeast, gain 5 Bleed
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Bleed
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast this unit consumed
- If this unit failed to consume Bloodfeast, gain 5 Bleed
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[Before Attack] Atk Weight +1 for every 10 Hardblood (Ally) on self (max 2)
[On Hit] Inflict 2 Bleed
Deal +2.5% damage for every Bleed on target (max 25%)
Deal +15% damage for every 100 Bloodfeast Consumed by self (max 75%)
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
On Hit with this Skill: heal 50% of the HP damage dealt (max 10)
[On Use] Clash Power +1 for every 10 Hardblood (Ally) (max 2)
[On Use] Coin Power +1 for every 5 Bleed on target (max 2)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast consumed
- If this unit failed to consume Bloodfeast, gain 10 Bleed
Deal +5% damage for every Bleed on target (max 50%)
Deal +20% damage for every 100 Bloodfeast Consumed by self (max 100%)
[Attack End] If target is defeated, increase Bloodfeast by 60; gain 10 Hardblood (Ally) (once per turn)
[On Hit] Inflict 3 Bleed
DEFENSE · BASE 5 COIN + 4 ◉×2
[Clashable Counter]
[Combat Start] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[Combat Start] To 1 ally with the least HP: apply Shimmering -Bloodfiend- (Ally) for every 50 Bloodfeast Consumed (shared) (max 15, once per turn)
[On Hit] Inflict +2 Bleed Count
Bloodfeast Consumed (shared)
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
When consuming Bloodfeast, if there are Kindreds of the same generation as this unit, this unit takes precedence.
When using 'Variant Sancho Hardblood Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.
Armadura de Sangre
4 Owned
Attack End: If the enemy is defeated, increase Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)
Gain 1 Damage Up next turn for every 15% missing HP at Turn End (max 3)
If an ally is about to be defeated from Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)
‘Feed your repressed hunger, my Family’
3 Res
Combat Start: 1 ally with the least HP gains 1 Damage Up for every 20% missing HP (max 3)
- If the said ally is a , gain 1 Damage Up for every 15% missing HP instead. (max 3)
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