“Though I may forgive them in Father's stead... he will not find the same clemency within him for my absolution.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Gain 10 Bleed
- At 50%+ HP, gain 15 additional Bleed
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Rupture
[On Hit] Gain 3 Bloodied Hand (Ally)
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Gain 10 Bleed
[On Use] At 5+ Ailing Heart (Ally), consume up to 60 Bloodfeast; then, gain 1 Bloodied Hand (Ally) for every 6 Bloodfeast consumed
- At less than 5 Ailing Heart (Ally), gain 10 Bleed and 3 Bloodied Hand (Ally)
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict 1 Rupture
[On Hit] Gain 3 Bloodied Hand (Ally)
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Deal +1.5% damage for every 1% missing HP on self (max 90%)
[On Use] If target has 6+ Bleed, Coin Power +1
[On Use] Consume every excess Stack of Bloodied Hand (Ally) past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20+ Stack, Reuse the final Coin
[On Use] Gain 10 Bleed
[Attack End] Heal 10% HP on self
[On Hit] Gain 3 Bloodied Hand (Ally)
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict +2 Rupture Count
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Rupture
DEFENSE · BASE 15 COIN + 5 ◉×1
[Combat Start] At 40%+ HP, gain 5 Bleed and activate Bleed up to 3 times on self (once per turn; lose Bleed Count equal to the number of times it was activated)
[Combat Start] At less than 40% HP, consume up to 20 Bloodfeast and heal the same value as HP (once per turn)
[Combat Start] Gain 3 Ailing Heart (Ally) (once per turn)
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Self-destructive Dedication
5 Owned
Turn End: heal (10 - Ailing Heart (Ally)) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Don Quixote Hardblood Arts 6: Whip
3 Res
1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
- If the target hit by the said ally had Bleed, heal 3 additional HP
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