“A defeated kingdom has no place for a prince… Thus, he must rise to the occasion and crown himself its monarch.”
SKILL · BASE 2 COIN + 3 ◉×3 3/TURN
[On Use] On self and 1 ally that has the lowest max HP: Consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies that have max Stack)
- Prioritizes and (Higher Kindred) allies
- If the affected ally is from , this unit applies 1 additional Hardblood Armor
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[On Use] If target has 4+ Bleed, Coin Power +1
[On Use] If target has 3+ Bleed Count, Final Power +1
[On Hit] Inflict 1 Rupture
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 2 Bleed
Responsibility to Rebuild
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
[On Use] On self and 1 ally that has the highest max HP: Consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies that have max Stack)
- Prioritizes and (Higher Kindred) allies
- If the affected ally is from , this unit applies 1 additional Hardblood Armor
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[On Use] Coin Power +1 for every 4 Bleed on target (max 2)
[On Use] Final Power +1 for every 3 Bleed Count on target (max 2)
[On Use] Deal +10% damage for every Hardblood Armor on self (max 30%)
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Rupture
[On Hit] Inflict 1 Lust Fragility next turn (2 times per turn)
Let us wear the coagulated mantle of blood.
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
On Hit with this Skill: Heal 40% of the HP damage dealt (max 80 per Skill)
[Before Use] At 5 Hardblood Armor, activate "Ouvertüre" instead
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Deal +10% damage for every 2 Bleed Count on target (max 40%)
[On Use] Apply 1 Hardblood Armor to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)
- If it was a Lust Reson., apply 2 Hardblood Armor to 2 allies that have the lowest max HP as well
[Attack End] If the target is defeated, increase Bloodfeast by additional 20 (once per turn)
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 2Bleed
[On Hit] Inflict 1 Rupture
Unbreakable Coin
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 La Mancha Parade
[On Hit without Cracking] Inflict 1 La Mancha Parade next turn
DEFENSE · BASE 5 COIN + 4 ◉×2
[Clashable Counter]
[On Use] To 2 allies, including this unit, apply 5 Bleed and activate it once; then, reduce their Bleed Count by 1 (once per turn; prioritizes allies that have the most Hardblood Armor; does not activate for higher Kindreds; this damage does not reduce the allies' HP below 1)
[Clash Win] Gain 1 Hardblood Armor (2 times per turn)
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Bleed
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
'Bloodied, Masked, and as Blood Commands'
3
Combat Start: if this unit has Hardblood Armor, gain the following effects based on Stack:
- At 3+ Stack: gain 2 Offense Level Up and 2 Defense Level Up
- At 4+ Stack: gain 2 Haste next turn
Combat Start: If this unit has Focused Performance, inflict 1 La Mancha Parade On Hit against enemies (2 times per turn; including E.G.O Skills)
On Hit against enemies that have Bleed: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
For the turn, the amount of Bloodfeast is multiplied by 1.5 (2 times per Encounter; rounded down)
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