“You're getting an 'F', end of story. No, I don't accept appeals.”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
If target has 6+ Bleed, Clash Power +1
If target has 10+ Bleed, Coin Power +1
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Bleed
SKILL · BASE 5 COIN + 4 ◉×2 2/TURN
If target has 6+ Bleed, Clash Power +2
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)
[On Hit] Inflict +1 Bleed Count
When Reusing Coin with this unit's Coin Effects, inflict +1 more Bleed Count
SKILL · BASE 4 COIN + 6 ◉×2 1/TURN
If target has 6+ Bleed, Coin Power +1
Deal +12.5% damage for every type of negative effect on target (max 50%)
[On Use] Apply 1 Haste next turn to 2 allies adjacent to this unit on the Dashboard
[On Hit] Inflict 3 Bleed
[On Hit] Inflict 3 Potency for 1 of the following effects: Burn, Bleed, Rupture, Tremor, or Sinking. Effect selected at random.
[Attack End] If target is Staggered or defeated, apply 1 Pierce DMG Up next turn to 1 other ally with the highest SP.
If the affected ally is a member of the Ring, apply 1 Pierce Power Up as well
DEFENSE · BASE 7 COIN + 6 ◉×1
[On Use] If target has 10+ Bleed, Coin Power +7
This Identity only counts as an 'Identity that inflicts Bleed'. This Identity's Skills that randomly inflict Burn, Bleed, Tremor, Rupture, and Sinking do not count as Skills that inflict each respective Keyword.
Combat Start: Inflict 2 Potency of 1 of the following effects on 2 enemies that have the least types of negative effects: Burn, Bleed, Rupture, Tremor, or Sinking. Effect selected at random.
(In Focused Encounters, Parts)
1 ally that has the least SP heals 4 SP when defeating an enemy that has Bleed
Heal 1 additional SP for every type of negative effect on the target. (max 4. 3 times per turn)
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