SKILL · BASE 2 COIN + 3 ◉×3 3/TURN
If target has 6+ Bleed, Clash Power +1
[Heads Hit] Inflict +2 Count of a random status, chosen from Burn, Bleed, Rupture, Tremor, and Sinking
[On Hit] Inflict 2 Bleed
SKILL · BASE 8 COIN + 8 ◉×1 2/TURN
Clash Power +1 for every 3 Bleed on target (max 2)
Coin Power +1 for every 3 Bleed Count on target (max 2)
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +3 Count of a random status, chosen from Burn, Bleed, Rupture, Tremor, and Sinking
SKILL · BASE 3 COIN + 3 ◉×4 1/TURN
Clash Power +1 for every 3 Bleed on target (max 2)
Coin Power +1 for every 3 Bleed Count on target (max 2)
[On Hit] Inflict +1 Bleed Count. If target has 3+ types of negative effects, inflict +2 additional Bleed Count
[On Hit] Inflict +3 Count of a random status, chosen from Burn, Bleed, Rupture, Tremor, and Sinking
[On Hit] Inflict 1 Bleed. If target has 3+ types of negative effects, inflict 2 additional Bleed
[On Hit] Inflict 2 Potency of a random status, chosen from Burn, Bleed, Rupture, Tremor, and Sinking
Deal +25% damage for every type of negative effect on target (max 125%)
[Attack End] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from Burn, Bleed, Rupture, Tremor, and Sinking, on 2 enemies that have the fewest types of negative effects