SINCLAIR
The Thumb East Soldato II Sinclair
World of the Thumb
I listen carefully to every order I'm given. I… just look to the ground to not risk staring at my superiors straight in their eyes.
Lust
Sloth
Wrath
Pride
+ ENLIST TO ROSTER
HP
79
SPEED
4~6
DEF LV
+0
HP GROWTH
2.96
SLASH
Fatal
PIERCE
Ineff
BLUNT
Normal
Keywords
Soldato
The Fingers
The Thumb
Status Effects / Mechanics
Guard
Unbreakable Coin
Burn
Tremor
Tremor Burst
Amplitude Conversion
Ammo
Tremor - Scorch
Skills
UPTIE
I
II
III
IV
Adherence to Propriety.
Lust
Pierce
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1
[On Hit] Inflict +1 Tremor Count
[On Hit] Inflict 1 Tremor
Burn
Tremor
Respect the Thumb.
Sloth
Pierce
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Deal +10% damage for every 4 (Burn + Tremor) on target (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2
[On Hit] Inflict 2 Tremor [On Hit] Inflict +1 Tremor Count
[On Hit] If target has 10+ Tremor - Scorch, inflict +2 Burn Count [On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Burn
Tremor
Tremor - Scorch
Tremor Burst
Thruster Compression
Wrath
Slash
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[On Use] Coin Power +1 for every 8 (Burn + Tremor) on target (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins
Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +3 Burn Count [On Hit] Trigger Amplitude Conversion into Tremor - Scorch
Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict 3 Burn
Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict 4 Burn [On Hit] Trigger Tremor Burst, then, reduce target's Tremor Count by 1 [On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1 [On Hit] If this Skill spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Burn
Tremor
Scorch Propellant Ammo
Unbreakable Coin
Amplitude Conversion
Tremor - Scorch
Tremor Burst
Ferrous Guard
Pride
Guard
DEFENSE · BASE 9 COIN + 6 ◉×1
Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)
Tremor
Passives
Bayonets
Always Active: begin Encounters with 15 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo with Skills or Passives, gain Damage Up equal to the amount spent next turn (max 3) When flipping a Coin that consumes Scorch Propellant Ammo: while not having Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate
Scorch Propellant Ammo
Damage Up
Burn
Ammunition Tribute
3 Res
When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent, and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Ammo
Scorch Propellant Ammo
Reloader
4 Res
When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5) - If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of Ammo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use Ammo
Ammo
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