“Hooh... Yeah, that's me. The first mate of the Twinhook Pirates. What, want an autograph?”
SKILL · BASE 4 COIN + 3 ◉×2 3/TURN
[On Use] Gain 3 Poise
If target has 7+ Bleed, Coin Power +1
[On Hit] Gain +1 Poise Count
[On Crit] Inflict 2 Bleed
[On Crit] Inflict 2 Bleed
SKILL · BASE 4 COIN + 6 ◉×2 2/TURN
Coin Power +1 for every 7 Bleed on target (Max 2)
[On Use] Gain +3 Poise Count
[On Hit] Gain 4 Poise
[On Crit] Inflict 2 Bleed
[On Hit] Inflict 3 Bleed
[On Crit] Inflict 2 Bleed
+50% Damage on Critical Hit
SKILL · BASE 5 COIN + 6 ◉×2 1/TURN
[On Use] Gain 1 Poise for every 3 Bleed on target (Max 10)
Gain Coin Power +1 for every 7 Poise on self (Max +3)
[On Crit] Inflict +2 Bleed Count
Spend 1 Ammo
+100% Damage on Critical Hit
[On Kill] Gain 1 Plus Coin Boost next turn
DEFENSE · BASE 4 COIN + 10 ◉×1
[On Evade] Gain 1 Poise (Max 5 per turn)
Bullets are Pricey
2 Owned
- Always Active : Begin encounters with 7 Ammo
- On Heads Hit against targets that have Bleed, gain Unjust Enrichment. (Max 4)
If a Coin that uses Ammo Hits, consume all Unjust Enrichment and deal additional (25 x Unjust Enrichment consumed)% of damage dealt as bonus damage.
- If this unit Critical Hits when out of Ammo, consume all Unjust Enrichment and deal additional (5 x Unjust Enrichment consumed)% of damage dealt as bonus damage.
New Breathing Hole
4 Owned
If 1 ally that has the most Poise defeats an enemy, gain 1 Pierce DMG Up next turn. (Once per turn)
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