YI SANG
W Corp. L3 Cleanup Agent Yi Sang
World of W Corp.
I prefer to not be disturbed during my morning commute... What is it?
Sloth
Gluttony
Gloom
+ ENLIST TO ROSTER
HP
79
SPEED
3~7
DEF LV
-2
HP GROWTH
2.73
SLASH
Normal
PIERCE
Ineff
BLUNT
Fatal
Keywords
W Corp.
Status Effects / Mechanics
Evade
Rupture
Charge
Dimensional Rift
Charge Barrier
Bind
Haste
Skills
UPTIE
I
II
III
IV
Dimensional Slit
Sloth
Slash
SKILL · BASE 5 COIN + 6 ◉×1 3/TURN
[On Use] Gain +2 Charge Count At 10+ Charge Count, Coin Power +2
[On Hit] Gain +2 Charge Count [On Hit] Inflict 2 Rupture
Charge
Rupture
Energy Cycle
Gluttony
Pierce
SKILL · BASE 5 COIN + 5 ◉×2 2/TURN
[On Use] Gain +7 Charge Count At 10+ Charge Count, Coin Power +1
[On Hit] Inflict 1 Bind next turn
[On Hit] Inflict 3 Rupture [On Hit] At 10+ Charge Count, inflict 3 Rupture and +2 Rupture Count
Charge
Bind
Rupture
Dimensional Rift
Gloom
Pierce
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[On Use] At less than 15 Charge Count, consume 10 Charge Count to gain Coin Power +1 [On Use] Consume 15 Charge Count to gain Coin Power +2 [Before Attack] If 15 Charge Count has been consumed, inflict +3 Rupture Count
[Heads Hit] Inflict 1 Rupture
[Heads Hit] Inflict 1 Rupture
[On Hit] Inflict 3 Rupture for every 5 Charge Count consumed by the Skill (max 9) [On Hit] If the Skill consumed 15 Charge Count upon use, inflict 2 Dimensional Rift [On Kill] Gain 5 Charge Barrier
Charge
Rupture
Dimensional Rift
Charge Barrier
Hollow Dimension
Gloom
Evade
DEFENSE · BASE 4 COIN + 10 ◉×1
Base Power +1 for every 5 Charge Count (max 2) [On Evade] Next turn, when inflicting Rupture with a Skill for the first time, inflict +1 more Rupture (max +3 per turn)
Charge
Rupture
Passives
Emptied Thought
4 Owned
- Turn End: Gain 1 Haste next turn for every 5 Charge Count on self (max 3) - If this unit's Skill consumed Charge Count, apply 3 Charge Barrier on 1 ally that has the lowest current HP percentage
Haste
Charge
Charge Barrier
Cleanup Demonstration
4 Owned
1 ally that has the highest Charge Count deals more damage against targets that have Rupture based on Rupture on target (+1.5% per Rupture, max +15% damage)
Charge
Rupture
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