OUTIS
W Corp. L3 Cleanup Captain Outis
World of W Corp.
Commencing train cleanup mission. Let's bring those passengers back to their seats.
Pride
Envy
Gloom
+ ENLIST TO ROSTER
HP
70
SPEED
3~7
DEF LV
+0
HP GROWTH
2.32
SLASH
Ineff
PIERCE
Fatal
BLUNT
Normal
Keywords
W Corp.
Status Effects / Mechanics
Guard
Rupture
Charge
Charge Potency
Charge Barrier
Load
Bind
Clash Power Up
Skills
UPTIE
I
II
III
IV
Ripple
Pride
Blunt
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] At 4+ Charge Count, Base Power +1 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] Gain +2 Charge Count
[On Hit] Gain +2 Charge Count
Charge
Charged Leap
Envy
Blunt
SKILL · BASE 5 COIN + 6 ◉×2 2/TURN
[On Use] Consume 6 Charge Count on self to gain Coin Power +1 - If this unit consumed Charge Count, apply (Charge + 2) Charge Barrier to self and 2 other allies that have the least Charge Count. (Max 8 Charge Barrier per ally. Activates 2 times per turn max) [On Use] Gain +2 Charge Count
[On Hit] Gain +2 Charge Count
[On Hit] Gain +2 Charge Count [On Hit] Inflict 1 Bind next turn [On Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
Charge
Charge Barrier
Bind
Rip Dimension
Gloom
Slash
SKILL · BASE 4 COIN + 3 ◉×4 1/TURN
[Combat Start] To self and (highest Reson.) allies that have Charge: apply Load equal to Charge on self (Max 5 other allies) [On Use] At 2+ Charge, and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +2 [On Use] Consume 15 Charge Count to gain Coin Power +2
[On Hit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
[On Hit] If this Skill consumed 15 Charge Count on use, inflict 3 Rupture [On Hit] Gain (5 - Charge) Charge Count (Min 0)
Charge
Load
Rupture
Deploy Plasma
Pride
Guard
DEFENSE · BASE 10 COIN + 6 ◉×1
[On Use] Base Power +1 for every Charge Count on self (max 10) [On Use] Gain +2 Charge Count (3 times per turn)
Charge
Passives
Overcharge / Cleanup Order
3 Owned
Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: Apply 1 Clash Power Up next turn to (Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
Charge
Clash Power Up
Refraction
4 Res
1 ally who has the most Charge Count at Turn Start: deal +10% damage with Skills that consumed 7+ Charge Count (once per turn)
Charge
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