HEATHCLIFF
W Corp. L4 Cleanup Agent - CCA Heathcliff
World of W Corp.
And the new lads're all dead… Yeah, had a feelin' soon as I clocked the monitorin' pad. Out of that Congested compartment, you lot—here comes L4 Cleanup Agent.
Gluttony
Gloom
Envy
+ ENLIST TO ROSTER
HP
99
SPEED
4~6
DEF LV
+3
HP GROWTH
3.41
SLASH
Normal
PIERCE
Fatal
BLUNT
Ineff.
Keywords
W Corp.
Status Effects / Mechanics
Guard
Clashable Guard
Unbreakable Coin
Rupture
Charge
Charge Potency
Charge Barrier
Defense Level Up
Aggro
Skills
UPTIE
I
II
III
IV
Congestion Cleanup
Gluttony
Blunt
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] At 3+ Charge, Coin Power +1 [On Use] Clash Power +1 for every 6 Charge Count on self (max 2)
[On Hit] Gain +4 Charge Count [On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Rupture
Charge
Rupture
Boost: Elbow Blade
Gloom
Blunt
SKILL · BASE 5 COIN + 6 ◉×2 2/TURN
[Combat Start] Gain Charge Barrier equal to (2 + Charge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 Charge Count to gain +1 Coin Power [On Use] At 3+ Charge, Coin Power +1
[On Hit] Gain +6 Charge Count [On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 3 Rupture
Charge Barrier
Charge
Rupture
Rip Space - CCA Overdrive
Envy
Blunt
SKILL · BASE 3 COIN + 2 ◉×4 1/TURN
[Combat Start] If this unit has 3+ Charge Potency or less than 50% HP, convert all Coins in this Skill into Unbreakable Coin - If this unit loses a Clash while this effect is active, Final Power +3 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain +4 Coin Power [On Use] Gain Clash Power equal to Charge Potency on self (max 5)
[Heads Hit] Gain +1 Charge Count
[Heads Hit] Gain +1 Charge Count
[Heads Hit] Gain +2 Charge Count
[Coin Start] Consume up to 10 Charge Count to gain Coin Power for this Coin equal to (Charge Count consumed for this Coin) [On Hit] Inflict 2 Rupture [On Hit] Deal Slash damage equal to (Charge Potency x 10)% of this Coin's final damage (max 50%)
Charge
Unbreakable Coin
Rupture
CCA Overcharge
Envy
Guard
DEFENSE · BASE 3 COIN + 10 ◉×1
Clashable Guard [Combat Start] At less than 15 Charge Count, gain the following effects: - Gain Overcharge next turn (max 1 per turn) - Turn End: Remove this unit's first Stagger Threshold (once per Encounter) - Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)
Unbreakable Coin
Clashable Guard
Charge
Overcharge
Unbreakable Coin
Passives
Defence-Oriented Charge
- Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)
Charge
Defense Level Up
Congestion Cleaning Armour
5 Owned
- Combat Start: If this unit has less than 50% HP, gain Shield equal to (Charge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to (Charge Potency on self) (max 5, 3 times per turn) - If this unit gains Charge Count past the Max Charge Count Cap by using a Skill, the Skill deals +3% damage for every Charge Count that exceeds the Max Charge Count Cap (max 15%)
Charge
One day I'll wear me Armour for Cancelled Trains
3 Res
- Combat Start: If the unit with the earliest Deployment Order gains Charge Count past the Max Charge Count Cap by using a Skill, the unit gains 1 Charge Barrier next turn for every Charge Count that exceeds the Max Charge Count Cap (max 3, including E.G.O Skills)
Charge
Charge Barrier
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