“Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly.”
Zwei Knight's Greatsword Form
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3)
[On Use] Base Power +1 for every 4 Defense Level Up (max 2)
[On Hit] Inflict +1 Tremor Count
[On Hit] Gain 2 Defense Level Up next turn
[On Hit] Inflict +1 Tremor Count
[On Hit] Gain 2 Defense Level Up next turn
SKILL · BASE 4 COIN + 4 ◉×3 2/TURN
[On Use] Gain +5 Aggro to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5)
[On Use] At 4+ Defense Level Up, Coin Power +1
[Clash Win] Gain +3 Tremor Count
[On Hit] Inflict 4 Tremor
[On Hit] Gain 4 Defense Level Up next turn
[On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 4)
[On Hit] At 8+ Defense Level Up, inflict 1 Attack Power Down
SKILL · BASE 5 COIN + 4 ◉×3 1/TURN
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5)
[On Use] If this unit is in Defensive Stance, deal +70% damage
[On Use] Coin Power +1 for every 4 Defense Level Up on self (max 4)
[On Use] Gain +10 Aggro to this Skill Slot next turn
[Clash Win] Gain +3 Tremor Count
[On Hit] Inflict 2 Tremor
[On Hit] Inflict 2 Tremor
[On Hit] Consume all Tremor Count on self, and inflict the value of Count consumed as Tremor on target. (max 20)
- Deal +(excess Tremor x 5)% damage (max 50%)
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
[On Hit] If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
DEFENSE · BASE 3 COIN + 12 ◉×1
Clashable Guard
[Combat Start] Gain 2 Defensive Stance. (once per turn)
[On Use] Gain +10 Tremor Count (once per turn)
[Clash Win] Trigger Tremor Burst
Unbreakable Coin
Shock-nullifying Greatsword
5 Owned
At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)
- If this unit is in Defensive Stance, double the amount of Defense Level Up gained from the above effect.
Emergency Protection
3 Owned
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity that has the greatest disparity of HP values between turns.
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.