SINCLAIR
Zwei Assoc. West Section 3 Sinclair
World of the Zwei Association Western Branch
We'll rescue the survivor like you requested, so… can you stop pointing that finger at me…?
Lust
Gloom
Sloth
+ ENLIST TO ROSTER
HP
86
SPEED
3~7
DEF LV
+4
HP GROWTH
2.96
SLASH
Normal
PIERCE
Fatal
BLUNT
Ineff
Keywords
Fixer
Zwei Association
Status Effects / Mechanics
Guard
Clashable Guard
Unbreakable Coin
Tremor
Tremor Burst
Defense Level Up
Offense Level Up
Haste
Aggro
Skills
UPTIE
I
II
III
IV
Suppressing.
Lust
Slash
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 2 Defense Level Up [On Use] If target has 4+ Tremor Count, Clash Power +2 [Clash Win] Gain +3 Tremor Count
[Hit after Clash Win] Inflict +2 Tremor Count
[On Hit] Gain 2 Defense Level Up next turn
Aggro
Defense Level Up
Tremor
Combat Preparation
Gloom
Slash
SKILL · BASE 4 COIN + 5 ◉×2 2/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count
[Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn
[On Hit] On 2 other allies with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
Aggro
Defense Level Up
Tremor
Offense Level Up
Fence
Sloth
Blunt
SKILL · BASE 4 COIN + 3 ◉×3 1/TURN
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4) [On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3)
[On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn
[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Defense Level Up
Tremor
Tremor Burst
Zwei Knight's Greatsword Form - Guard
Sloth
Guard
DEFENSE · BASE 2 COIN + 9 ◉×1
Clashable Guard [Combat Start] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain +3 Tremor Count (once per turn) [Clash Win] Trigger Tremor Burst
Unbreakable Coin
Clashable Guard
Aggro
Tremor
Tremor Burst
Unbreakable Coin
Passives
Begin Protection Mission
5 Owned
At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)
Defense Level Up
Tremor
Contract Target Protection
4 Owned
Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn
Haste
Defense Level Up
Non-commercial fan project. Not affiliated with Project Moon. All game assets, names, and content are © Project Moon. Data sourced from limbuscompany.wiki.gg.