“We'll rescue the survivor like you requested, so… can you stop pointing that finger at me…?”
SKILL · BASE 3 COIN + 4 ◉×2 3/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 2 Defense Level Up
[On Use] If target has 4+ Tremor Count, Clash Power +2
[Clash Win] Gain +3 Tremor Count
[Hit after Clash Win] Inflict +2 Tremor Count
[On Hit] Gain 2 Defense Level Up next turn
SKILL · BASE 4 COIN + 5 ◉×2 2/TURN
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3)
[On Use] At 4+ Defense Level Up, Coin Power +1
[Clash Win] Gain +3 Tremor Count
[Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn
[On Hit] On 2 other allies with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
SKILL · BASE 4 COIN + 3 ◉×3 1/TURN
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4)
[On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3)
[On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn
[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Zwei Knight's Greatsword Form - Guard
DEFENSE · BASE 2 COIN + 9 ◉×1
Clashable Guard
[Combat Start] Gain +5 Aggro to this Skill Slot next turn
[On Use] Gain +3 Tremor Count (once per turn)
[Clash Win] Trigger Tremor Burst
Unbreakable Coin
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